![]() They have been tested in Ronald de Man's engine Sjaak (playing on FICS as TrojanKnight(C)) a couple of months quite successfully, don't probing in quiescence search.Īt the root, since pure DTZ50-optimal play (i.e. minimaxing the number of moves to the next capture or pawn move by either side) can be very unnatural, it might be desirable to let the engine search on the winning moves until it becomes clear that insufficient progress is being made and only then switch to DTZ-optimal play (e.g. by detecting repetitions and monitoring the halfmove clock). Having small sizes is the main success key of Syzygy Bases since it is much easier to create, store, provide, download than other EGTBs It is about 8 times as small as the second-best EGTBs.
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